Behind the Scenes: A Date with Poco


Hey there!

I am Evgeniy, also referred to as poco_rocko, a 3D sorcerer from Rostov-on-Don, Russia. I have been creating 3D magic for over a yr now, studying alone in addition to taking some specialised programs.


My fascination with isometric scenes started years in the past after discovering Guillaume Kurkdjian’s breathtaking paintings. Since then, I’ve been retaining tabs on a handful of proficient artists who focus on creating gorgeous isometric dioramas.

To help in my present undertaking, I’ve compiled a reference board consisting of paintings from my favourite artists, in addition to a collection of random items I got here throughout throughout my analysis, and even AI-generated pictures.

By way of using MidJourney, I generated the first reference for my work by inputting prompts similar to “cozy kitchen” and “isometric room.”


Earlier than I begin engaged on a particular reference that serves as my basis, I all the time make sure that the digicam is about as much as seize the essential proportions.

To attain this, I exploit a free utility known as fSpy, which helps me get as near the reference as attainable. 


I used Bevel and Subdivision as the first modifiers for making a mannequin of this scene. To take care of consistency in type throughout all objects, I tried to make use of an identical Bevel settings on every of them.

Nonetheless, for a couple of objects, I used Subdivision completely with none Bevel modifier.


Usually, my texturing course of entails modifying the Base Principled BSDF by adjusting its Colour, Roughness, Metallic settings, and including Subsurface (to make object edges look extra fascinating). Nonetheless, I used distinctive settings, particularly for the wooden textures.

For the desk, chairs, and counter tops, amongst different issues, I employed a light-weight wooden texture. Likewise, the darkish wooden texture used for the ground and a few dishes had comparable settings, however with totally different colours.

For the black define settings, I used Freestyle (however you may also attempt Grease Pencil).


I all the time use a three-point lighting setup in my artworks, and this undertaking was no exception. As well as I included a basic mild supply by Aria Gentle that brightens up your entire room.

I additionally used the sunshine contained in the oven and the fridge as further lighting sources on this scene.

The window and candles have been illuminated utilizing Emission.

I set the Energy of the world mild to 0, and additionally included Ambient Occlusion within the Compositor.


Upon publishing my work, I used to be bombarded with inquiries on how I managed to make the scenes so vivid.

To attain this impact, the secret’s to inject some chaos into the scene by avoiding leaving objects flat and altering their angles and positions in house.

Moreover, it’s essential to concentrate to the logical placement of objects. For instance:

  • 1: For those who see a cup close to the sink, it could have come from one of many three hooks situated underneath the marginally open cupboard, with two of the hooks designed for cups and the third left empty just because the cup was positioned by the sink.

  • 2: Moreover, the partially opened cupboard door might reveal an empty shelf, because the dishes have already been moved to the desk.

  • 3: It is usually essential to be aware of the placement of the knife on the slicing board, as it will probably improve the general realism of the scene.

These are just some examples, as there could possibly be many extra such situations.


I get pleasure from hiding Easter Eggs, similar to my nickname or different issues that deliver me pleasure, in my work. For those who have a look, you may discover that I’ve included my two-part nickname on the fridge. 

Moreover, I’ve included a framed drawing that was created by my four-year-old son.


Thanks in your time, I hope you loved studying this text and discovered one thing helpful from it. Have a pleasant day!

In regards to the Artist

also referred to as poco_rocko, is a 3D fanatic from Rostov-on-Don, Russia.